Java3D Spinning Cube Source Code

This class creates a rotating ColorCube within a JFrame using the Java3D API.

 * Java3D Spinning Cube
 * Developed for

import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;

import javax.swing.*;
import javax.vecmath.Point3d;

import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

//JFrame class inherits the code from the Swing JPanel class.
public class Main extends JPanel {

	//The constructor method
	public Main() {

		//Set the layout, this is just a standard thing.
		setLayout(new BorderLayout());

		//Get the preferred graphics configuration for the default screen
		GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

		//Create a Canvas3D using the preferred configuration
		Canvas3D canvas = new Canvas3D(config);

		//Create a Simple Universe with view branch
		SimpleUniverse universe = new SimpleUniverse(canvas);

		//Create the root of the branch graph
		BranchGroup group = new BranchGroup();

		//Create a new Transform group
		TransformGroup tGroup = new TransformGroup();

		//Allows the cube to the rotated

		//Add the transform group to the BranchGroup

		//Add a new cube to the
		tGroup.addChild(new ColorCube(0.25f));

		//Create Alpha object for the rotation of the cube
		Alpha spinAlpha = new Alpha(-1, 1000);

		//Create object for the spin of the cube passing the Alpha value and the transform group to target
		RotationInterpolator spin = new RotationInterpolator(spinAlpha, tGroup);

		//Set the bounds for the spin
		spin.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000));

		//Add the spin to the transform group

		//Add the canvas into the center of the screen
		add("Center", canvas);

		//This will move the ViewPlatform back so the objects in the scene can be viewed

		//Set the render distance of objects

		//Add the branch into the Universe


	//Main method
	public static void main(String[] args) {
		//Set the No Erase Background property to true
		System.setProperty("sun.awt.noerasebackground", "true");

		//Disable the JPopupMenu

		//Create an instance for the ToolTipManager
		ToolTipManager ttm = ToolTipManager.sharedInstance();

		//Disable the ToolTipManager

		//Create object instance
		Main main = new Main();

		//Create new JFrame instance
		JFrame frame = new JFrame("Just Java 3D - Spinning Cube!");

		//Set the size of the JFrame
		frame.setSize(750, 500);

		//The frame will now hold the main canvas

		//Make sure the frame is actually visible